

It’s getting increasingly frustrating that although the STALKER series is showing gradual improvement, especially in terms of graphics and stability, a lot of the old problems are being ignored. Stealth is still mostly non-existent too, and although silenced weapons are common, enemies will usually magically cotton on when an out-of-sight ally is quietly offed with a single silenced headshot.


Call of Pripyat drains your endurance faster than a politician can empty an expense account, while required tricks like ammo-swapping can be fiddly thanks to a cluttered interface and a lack of actually useful hotkeys. Suddenly the game goes from a lead-flinging frenzy, where you're as likely to shoot your own elbow off as you are hit an enemy, to being an incredibly enjoyable snipe-fest. It's just that there are apparently no women in The Zone, which probably explains why everyone is so grumpy.Īgain, it’s worth emphasising how much more accessible and easy STALKER becomes once you bolt a standard scope on to your weapon of choice. There are basic improvements that he can make to every weapon, but you can access special improvements by bringing special toolsets back from your adventures.Īnd we're not being gender-biased by referring to all the engineers as 'he', by the way. The upgrade system, which allows you to visit engineers in the Stalker bases and pay them to bolt extras onto your gear, is quite easy to get your head around, and the engineer himself explains the process easily. Pripyat of Duty Call of Pripyat isn’t utterly obscure and obtuse though – there are plenty of places where the game does make an effort to introduce new features logically and sensibly.
